GameData = Inherit([[]])
GameData["scale"] = 3.099999905
GameData["spots"] = Reference([[tables\formation_template_spots_table.lua]])
GameData["spots"]["spot_01"]["priority"] = 100
GameData["spots"]["spot_02"]["pos_y"] = 1
GameData["spots"]["spot_02"]["priority"] = 90
GameData["spots"]["spot_03"]["pos_x"] = -0.7509999871
GameData["spots"]["spot_03"]["pos_y"] = 0.2540000081
GameData["spots"]["spot_03"]["priority"] = 60
GameData["spots"]["spot_04"]["pos_x"] = -0.9919999838
GameData["spots"]["spot_04"]["pos_y"] = -0.5590000153
GameData["spots"]["spot_04"]["priority"] = 80
GameData["spots"]["spot_05"]["pos_x"] = 0.7509999871
GameData["spots"]["spot_05"]["pos_y"] = 0.2540000081
GameData["spots"]["spot_05"]["priority"] = 70
GameData["spots"]["spot_06"]["pos_x"] = 0.9919999838
GameData["spots"]["spot_06"]["pos_y"] = -0.5590000153
GameData["spots"]["spot_06"]["priority"] = 50
